

Davide Scavo
Game Product Manager
Live Service & Systems
Senior Product Leader with 22+ years of experience, specializing in live service systems, player progression, and retention-driven game design.
Background includes work across the ID@Xbox ecosystem and contributions to titles such as Warhammer: Vermintide 2, applying a product-driven approach to scalable systems, player engagement, and game economy design.
What I Do

Gameplay systems
Designing interconnected gameplay systems that create meaningful player choices, build diversity, and emergent gameplay. My work focuses on combat architecture, progression structures, and mechanics designed to interact dynamically within complex game worlds.
Selected Game Design Case Studies
These case studies explore different aspects of game product design, from systemic gameplay architecture to live service strategy and player engagement systems.
Each project focuses on designing scalable mechanics that connect gameplay, progression, and long-term player motivation within sustainable product frameworks.

About

I come from a product background built across complex digital environments, where systems, scalability, and long-term growth are critical.
Over time, that perspective naturally evolved into game design; focusing on how progression, player behavior, and live systems connect to create experiences that last.
Today, I design games not just as experiences, but as products that need to scale, retain, and evolve over time.
Relevant experiences












