top of page
264293.jpg
  • LinkedIn
Davide Scavo

Davide Scavo

Game Product Manager

Live Service & Systems

Senior Product Leader with 22+ years of experience, specializing in live service systems, player progression, and retention-driven game design.

Background includes work across the ID@Xbox ecosystem and contributions to titles such as Warhammer: Vermintide 2, applying a product-driven approach to scalable systems, player engagement, and game economy design.

What I Do

Game system designMistake

Gameplay systems

Designing interconnected gameplay systems that create meaningful player choices, build diversity, and emergent gameplay. My work focuses on combat architecture, progression structures, and mechanics designed to interact dynamically within complex game worlds.

Selected Game Design Case Studies

These case studies explore different aspects of game product design, from systemic gameplay architecture to live service strategy and player engagement systems.

Each project focuses on designing scalable mechanics that connect gameplay, progression, and long-term player motivation within sustainable product frameworks.

ChatGPT Image 31 mar 2026, 11_31_38.png

Systemic Combat & Progression Architecture
 

Designing an interconnected combat and progression architecture where systems interact to create emergent gameplay, scalable progression, and long-term player depth.


Focus
Systems Design • Combat Architecture • Player Progression

ChatGPT Image 31 mar 2026, 11_32_19.png

Retention-Driven Live Service Architecture
 

A live service system designed to sustain long-term player engagement through seasonal evolution, controlled economies, and system-driven content cycles.


Focus
Live Service Design • Player Retention • Seasonal Systems

ChatGPT Image 31 mar 2026, 11_33_06.png

Player Engagement PassSystem Architetture
 

A progression-based engagement pass designed for connect player motivation, economy design, and long-term product sustainability.


Focus
Product Strategy • Economy Design • Engagement Systems

264293.jpg

About

Halo on Xbox

I come from a product background built across complex digital environments, where systems, scalability, and long-term growth are critical.

Over time, that perspective naturally evolved into game design; focusing on how progression, player behavior, and live systems connect to create experiences that last.

Today, I design games not just as experiences, but as products that need to scale, retain, and evolve over time.

Relevant experiences

264293.jpg

Contact me

bottom of page